The writing isn’t doing too well at the moment. I’m still working on the WIPs, especially Project 23’s opening chapters. But the process is slow, and it’s reached a point that it’s become physically pain to work through it. Perhaps I have reached a certain burn out when writing. My day job, after all, has a lot of writing involved. So maybe I’m just sick of it. Even trying to record gameplay content for YouTube has stagnated, which was a real shame, since the latter half of last year and the first quarter of 2026 had been spectacular. But things happened.
So much things happened. And now I’m just exhausted all the time. However, two other good things happened. First, I learned one of my favorite YouTubers/streamers, who goes by the name CarlSagan42, has, due to certain diversions in his life, decided to go for game development. In one of his videos, he mentioned hoping to finish the gameplay by the end of the year and contacting artists for the art. It made me think, for a moment, hey, maybe it’s not that too late for me. I shrugged and moved on, thinking I’ll never get it into it.
Until a few weeks ago when one of my closest friends spoke to me about game development. We’ve always wanted to do one for years, since before we graduated college. It was awesome really that he hasn’t given up on the idea. We shared a few ideas and he casually threw in if it’s art I’d be struggling with, he could lend out a hand.
These was a wild coincidences because several months back I did download a game engine and an image editor and animation tool. And a couple of months before this, my kid wanted to draw and so I got Procreate for them.
Because after all of that, I finally said, sure, fine, let’s go. Let’s do it. I’m tired of seeing my ideas be executed by someone else anyway. I’ve never considered myself a smart person but I went for it. Studied programming language on my own, trying to make sense of things, pouring over online tutorials, going over discussions. And for the first time I opened the game engine I downloaded and gave it a thorough and serious look.
A few days after trying to learn, I started winging it. Every game idea I’ve had was ambitious and I’m not deluded enough I don’t have, probably will never have, the years required to build my skill up to that level. So, I’ve planned on something much simpler than I know I will enjoy for myself. A fast-paced platformer. To pull this off, I’ve decided to build small projects, each one would focus on the core gameplay ideas that I would need in that game.
After 13 hours in two hours, I pulled it off. I have a character that can move left, right, and jump. I added a dash, just because. Another seven hours, I managed to make moving platforms. Six hours, a checkpoint. Though the checkpoint is not 100% but it will do for now. I’ve added a collectible, but no counters yet. And the goalpost that says the level is completed.
Does it look good? Damn right it does. It severely lacks polish but all of it is working. And I feel confident in starting my first project and spectacularly fail at it. But before that, I learned through videos that maybe I can spend a few more time learning more things. So, this week I will try to recreate some games like Snake and Pong.
Jumping into this felt reinvigorating. Even when I sleep really late, I could get up really early as if I were back in college. It feels like I could pull several all nighters. I don’t know how long this is going to last, but in the meantime, I am very happy. And hopefully in due time, I’d be able to go back into writing with fresh insights and renewed energy.