Five hours in Yharnam

Bloodborne fucking rocks!

It is the reason to get a PS4, if you haven’t already.

We received the Bloodborne package on Friday night, either as a thank you (for a badly written, prompt game review) or intended as an actual review (which we can’t anymore, cause of the badly written, prompt one) and then we spent the better part of Saturday in the office playing it.

As the headline suggests, I’ve managed to play Bloodborne for a measly five hours. Not enough time. It’s not much game time, but trust me on this, the experience so far has been rewarding. Like, rags to riches kind of reward, emotionally and spiritually – not, physically. Okay, that was a terrible thing to say…

Anyway as much as we can tell, Bloodborne is an unforgiving beast if you’re a slacker. The game requires you to be aggressive, at the same time, tactical in your approach as players are required to balance out offense and evasion as both are limited for a short time. If you’re used to hiding behind shields in previous Souls games, then you’re 100% fucked, so better start dodging good. If you look at it this way, Bloodborne can be the Souls’ training wheels for dodging. But not a great deal, since these two games have different game mechanics.

The city of Yharnam, in a way, is a labyrinth,  a massive puzzle as players run around opening shortcuts, finding treasures, and discovering interconnected routes. While there were games in the past that had been described as having a repetitive level design, grass-grass-oh, a mountain-grass-grass-and-more-fucking-grass, Yharnam doesn’t stray too far. The city’s Gothic feel is pretty much the same, stairs, hallways, and everything else you would see in a city, but by all means, Yharnam is not repetitive, far from it. The city constantly keeps players on the edge. Enemies lurk in corners, and while fending off a frontal attack, there will always be a chance that one or two a-holes have managed to sneak behind the player. Some bosses, such as Father Gas-whatever-you-pronounce-it, who moves in such incredible speed and attacks like a real motherfucker. Just, check out those YouTube vids of that fight. Damn, and that’s only the second boss of the game – or first, depending if you fought the Cleric Beast beforehand.

What I really liked about in the game is the absence of bullshit things to do. You’ve got games like Dragon Age: Inquisition that adds an illusion to game-length by making you run around like a fucking idiot, chasing after shard-thingies or connecting dots to make a picture. Yes, they yield rewards too, but they’re like payments after a job you hate. Collecting them is like collecting stale checks where you need to undergo a couple of headaches to fix. The very least, the blood shards, the gems, and all the stuff you just happen to pick up in Bloodborne, are all wonders that can be used immediately that makes a huge damn difference. That extra 1.5% damage increase from an item you just found? Worth it. Collecting useless shit for two hours to gain that 20-40% elemental resist? … Maybe worth it, in the long run, but those hours spent doing basically nothing, is never worth it. Bloodborne is brutal and relentless, but with mercy, their reward system is fast and efficient without making the experience a chore.

I’m not really sure how to close this post. So, here’s something from YT, the OST of the first/second boss of the game. Also, this game seems to have drawn influence from Lovecraft, which is always sweetens the pot.


Hurrah, another blog post that is essentially about nothing. Obviously, besides normal routines of barely having a life, my me-times are nothing grand. Far from it.

For a time, I’ve managed to write my short story, which I’m hoping would be able to make it to Shock Totem’s submission deadline. For those who don’t know, Shock Totem is a horror magazine that has some really good stories. I’ve been following them since day one but never really submitted anything, and I’m hoping to at least attempt to be a part of their 8th (I think?) issue. I’m trying to continue my story, but the right words wouldn’t come out, so here I am, jotting down whatever.

Magic: The Gathering

For a long time, I’m a card game addict. You might say I started with playing Blackjack, a local version of Poker, an original (I think) local card game, and one we call Lucky Nine. Then I moved to Yu-Gi-Oh! and after several years I finally made it to Magic. I started with the Flames of the Dragon, Core Intro deck, which isn’t too shabby, I think. I’ve spent some considerate amount of money to getting the cards I need to build my monored burn deck. Still, incomplete, can never find the singles I want in my LGS, and online purchasing isn’t really an option. There’s a dude here though that somehow manages to get any card you want, but charges three-five times of its current cost. I love Magic, but no thanks. Also, on my second or third purchase of a booster pack, I pulled out a ‘Chandra, Pyromaster’, and it’s pretty sick having to get one out of luck. But she’s not my first Planeswalker, I had purchased Ashiok, the Nightmare Weaver, a day before I got the booster that had Chandra in it. Also, I learned a thing or two on new releases. Apparently, regardless of rarity, cards may increase in value. Monastery Swiftspear was dirt cheap on the first few days, and now is damn expensive. Old, old news to long-time MTG players. But still.

Dragon Age

Okay, I’ve only picked up “Dragon Age: Origins: Ultimate Edition” to get my mind off Magic. It was the only escape I could get and save a ton of money in the long run. And boy I am so glad I picked this game up. It’s awesome. It’s no Skyrim, but I’m enjoying the story a whole lot more. Currently I’m stuck with a boss, called the Broodmother. I just hate it whenever a boss can summon grunts. It feels pretty cheap, really. I also got Dragon Age II, actually. And while majority are saying it sucks, I still can’t wait to play it. And hopefully by the time Inquisition comes out, I’ve finished the first two games. Based on the videos I’ve seen, maps are ridiculously big, improved aesthetics and user interface, and finer character models. Also, Morrigan is hot.

Game development

Yes, apparently my friend and I hoping to launch our own gaming company. He has gone as far as quitting his day job to take up programming studies, though a crash course, nonetheless he appears to be learning some things. I, on the other hand, haven’t learned anything much too useful. The game designer position has been opened, which had been claimed and as far as I’ve researched myself, would require not too much programming. In the end, we’re just trying to feel our way around. Our blog about it will be coming out within a few months, so, yay!

So, there I have it. At the time of writing, it’s 1:08am, have consumed three cups of coffee, rendering my unable to sleep, day job looming over sunrise, and still got a ton of writing to do.

Also, in light of the upcoming Mockingjay Part 1, I’m listening to the Trammps’ Disco Inferno. I know, I’m a douche.