Rayman Legends to make a big Switch

I love platformers. I grew up with Mario, Sonic, and a bit of Mega Man. Rayman was the first PlayStation game I have ever played. I loved it back then and I love it now.And I’d be lying if I didn’t say that “Rayman Legends” isn’t one of the most intense and best platformers we’ve had in a long, long time. 

Ubisoft appears to be milking the Legends title some more instead of making a proper sequel. It has been a number years already and I’ve met people who had double dipped on this from PS3 to PS4, and some even willing to triple dip when it comes out for the Nintendo Switch.

In any case, posting a press release sent to me by one of my pals from Ubisoft.

Press release follows:


Ubisoft announced that “Rayman Legends: Definitive Edition” is coming to Nintendo Switch on September 12, 2017.

Rayman, named platformer of the year and winner of multiple artistic and musical achievements, is coming to the Nintendo Switch for the first time with “Rayman Legends: Definitive Edition.” It allows up to four players and offers an exclusive wireless local multiplayer experience in Kung Foot mode. With the Nintendo Switch device undocked, players can use the touch screen to take out enemies, manipulate platforms, cut ropes and much more, anywhere, anytime, in both solo and multiplayer. Additionally, players will experience a new and exclusive tournament feature in an updated Kung Foot.

Set in the enchanted world of Rayman, “Rayman Legends: Definitive Edition” follows Rayman and his colorful band of friends as they discover a mysterious tent filled with a series of captivating paintings. The gang must run, jump, and fight their way through each world to save the day and discover the secrets of every legendary painting.


Fallen Ghosts


I am missing a lot of action in the gaming scene. I haven’t yet got a PlayStation 4, a Nintendo Switch, or a better gaming PC. And yet, all these amazing games are coming out really fast. When Sony launched the PS4 a few years back, I was pretty cool with it, since, hey, it just came out, and there won’t be any really good games out yet. But now is that time, when all the good stuff are hitting the market: Dark Souls 3, The Witcher 3, Persona 5, Legend of Zelda: Breath of the Wild, among other things. Then newer games just came out, “Injustice 2,” “The Surge,” and the improved “Mario Kart 8: Deluxe.”

Ah man. Anyway, Ubisoft is cooking up something new for “Tom Clancy’s Ghost Recon: Wildlands.”

The full press release follows:


Ubisoft recently announced that the second Tom Clancy’s Ghost Recon Wildlands expansion, Fallen Ghosts, will be available to season pass owners simultaneously on Xbox One, PlayStation 4 computer entertainment system and Windows PC on May 31, 2017. The expansion will release for individual purchase for all players a week later, on June 6, 2017 for the suggested retail price of $14.99.


Fallen Ghosts takes place after the fall of the Santa Blanca Cartel. With Unidad’s military force unable to maintain control over Bolivia, the country is in a state of civil war. To help restore order, the Unidad enlists cartel members, veterans, mercenaries and criminals from various nearby countries as volunteers. Together, they form a new brutal special unit: Los Extranjeros, which is ordered to track and eliminate all American agents.

In this chaotic situation, the Ghosts have one last mission: evacuate the last CIA members and American civilians remaining in the country. Shot down enroute to their mission, the Ghosts find themselves in the middle of the jungle, without external support, facing deadly enemies equipped with the latest gear and technology. These dangerous elite soldiers are separated into four distinct classes:

–      Armored: Equipped with heavy bulletproof plates, they are especially threatening in close combat.

–      Elite Sniper: Geared up with an advanced movement detector, these Elite Sniper are able to notice far away targets and never miss their shot.

–      Jammer: With a jamming antenna directly in their backpack, they are able to neutralize drones and interfere with all electronic equipment.

–      Covert Ops: Equipped with a new prototype cloaking device that makes them almost invisible and a powerful crossbow, they give a new meaning to the word “Ghost.”

GRW_DLC_FALLENGHOSTS_C_05152017_6pm_CEST_1494846535 The Fallen Ghosts campaign will feature 15 new missions in which players will have to take down four new bosses located in three different regions. In the expansion, players will start with a new character at level 30 and equipped with all of the main game skills. The level cap will increase from 30 to 35, and players will be able to unlock nine new skills including physical, weapon and drones skills.

Fallen Ghosts also features six exclusive new weapons ranging from new assaults rifles, sniper rifles and a crossbow that can be equipped with explosive arrows.

Finally, the more hardcore players will be pleased to know that the advanced and expert difficulties have been tweaked to offer an even higher challenge. By turning the HUD off players will get the most extreme and tactical experience possible in Ghost Recon Wildlands.


In Tom Clancy’s Ghost Recon Wildlands, players discover a fictionalized future Bolivia, a few years from now, in which players must take down the Santa Blanca drug cartel by any means necessary. Behind enemy lines, they hunt down targets and discover intel, using any of the more than 60 vehicles available, including cars, motorcycles and even helicopters that they can commandeer. To topple the cartel, players have to fight their way to El Sueño, Santa Blanca’s ruthless leader, by breaking down the Santa Blanca drug cartel’s operation piece by piece as they sever alliances between the drug lords and the corrupted government. A PvP mode for Tom Clancy’s Ghost Recon Wildlands will be available in the coming months.



Ghost Recon Wildlands: Narco Road DLC

I’ve been pals with a few Ubisoft employees since 2015 and they’ve been kind enough to send me Ubisoft-related news materials for the broadsheet I write for, along with the gaming website I’ve cofounder. Figured it won’t cause any harm to post the press release here as well. 

I’ve never played “Ghost Recon: Wildlands” yet, but a friend of mine had claimed it was pretty good. She gave it an 8/10 out of her personal rating chart and that’s good enough for me.

Press release follows:


Ubisoft announced that the first Tom Clancy’s Ghost Recon Wildlands expansion, Narco Road, will be available to season pass owners simultaneously across all platforms on April 18. Season pass owners will have access to Narco Road one week before it releases as a stand-alone expansion on April 25.

Narco Road tasks players with infiltrating three gangs of smugglers led by the elusive El Invisible. Players will have to work their way up the ranks and earn the trust of the mysterious leader if they have any hope of bringing him to justice. Reaching El Invisible will require gaining the trust of three new charismatic bosses:

– Eddie Escovado: The self-proclaimed social media star and adrenaline-addicted leader of the Kamikazes gang.

– Arturo Rey: The mysterious leader of the Death Riders, a gang of riders who worship Santa Muerte.

– Tonio Mateos: The arrogant leader of the Jinetes Locos, a gang specializing in racing muscle cars.

To earn the respect of these bosses, players will complete more than 15 fast-paced campaign missions. In addition to these new story missions, four new types of side missions and racing challenges offer adrenaline-fueled action. Completing these activities will earn players fame and followers. The more followers a player acquires, the more interest they will get from the gang bosses, and the closer they will come to bringing down El Invisible.

Narco Road also features four exclusive outfits, nine new weapons and four new vehicle types. Traverse the massive Bolivian map in huge monster trucks, nitro-boosted muscle cars, powerful motorcycles and aerobatic planes. 

Additionally, all players will gain access to a new game update launching April 12 on consoles and April 14 on Windows PC. The update will introduce weekly live seasons challenges in the form of solo, co-op and community tasks starting April 18. Players who complete these challenges will be rewarded with up to three unique rewards per week. Challenges will be available through multiple seasons, each of them lasting six weeks and featuring a specific theme. In the first season, The Rise and Fall of Unidad, players gather intel on Unidad’s operations and combat the threat to the country.

In Tom Clancy’s Ghost Recon Wildlands, players discover a fictionalized future Bolivia, a few years from now, in which players must take down the Santa Blanca drug cartel by any means necessary. Behind enemy lines, they hunt down targets and discover intel, using any of the more than 60 vehicles available, including cars, motorcycles and even helicopters that they can commandeer. To topple the cartel, players have to fight their way to El Sueño, Santa Blanca’s ruthless leader, by breaking down the Santa Blanca drug cartel’s operation piece by piece as they sever alliances between the drug lords and the corrupted government. A second expansion for Tom Clancy’s Ghost Recon Wildlands, Fallen Ghosts, will be available soon, as well as an all-new PvP mode in the coming months.

Delicious Friends


It appears that I simply cannot learn.

I have my WIP, “The Year of the Red Whale” and it is being developed rather smoothly. I have about 40,000 words in, halfway through before I start chopping limbs and make sure they re-grow right. There are also a slew of other stories eager to be written into existence. And already, out of the blue, I have initiated a brand new project on a whim.

To make matters worst. It isn’t just a new story.

Over a year or two I used to read a lot of articles from the gaming website, Killscreen. And they loved talking about Failbetter Games’ “Sunless Sea.” And recently, I decided to download it on Steam and play it. By damn, my head was blown away.

It’s a pretty savage game with a, simple combat mechanic. What made it interesting is the adventures. Taking risky voyages far into the sea. The farther you go, the fewer supplies to eat, the fewer fuel to have to get home. Cannibalism and madness take over. It’s a well-polished game.

Then I learned all about their policies about fan work and how they support indie developers, going to the point in providing rich lore of advice in how to become a better writer – in the verse of game design.

In short, I have become madly in-love with the world of the “Sunless Sea.” So I sent them an email, telling them I’d like to write a fan novella. They responded less in 24 hours, saying yes, reminding me of their guidelines. My mind just sunk in to the bottom of the Unterzee.

Will I still go for it? Damn right. Why not just write my own story in my own universe? Great question. I don’t know how to answer that. I just want to contribute something into their universe, even if its just a novelized fan-fiction.Maybe this is a catalyst, for me to try to speed up and improve my writing progress. We’ll see.

I have no characters and no plot to begin with. I even have doubts in my own skill, afraid to put a tiny stain on the Fallen London Universe (the world where Sunless Sea take place) even though it would be something easy to ignore. So, in the coming weeks, I’ll be spending more time playing the game, digesting the lore, studying the intricate writing and design, and seek deeper understanding in the Wiki.

I have also put up the new image header for this blog. The very first since I started this in 2012. It’s a wallpaper from the “Sunless Sea” and apparently, I’m allowed to use it as a book cover.

Again, what I’m about to do is a fan work, based on the Fallen London Universe, created by the game developer, Failbetter Games.Estimated production time will be on the last week of March.

Exciting times ahead.

Let’s talk about the Predator 21X

A few days ago I actually got to play with Acer’s gaming monster, the Predator 21X. And this thing costs 9,000USD. If you want to be specific, 8,999USD. In the country where I’m taking residence at, it costs about 450K, half a million. Add another 500K and you have a spanking new Honda Civic 2017 . Choose your poison.


When the Acer Predator 21X first landed in the office, I was surprised to find a luggage half my size. It was huge. It weighs eight kilos and while the laptop itself isn’t really heavy, the rest the stuff that comes with it are.

The Acer Predator has a 2K curved screen. The angle feels odd at first as the display being curved inward to you, but then, just give it a couple of minutes, and you may find yourself immersed as ever into whatever world you’ve plunged yourself into.

It has two Nvidia GTX 1080 graphics cards. Now, one of those things is more than enough to pretty much run any videogame today. Having TWO of those motherfuckers would give you an overkill impression. If you settle down for a bit. Is it really overkill? If you want to play over 60FPS at 2K, hell man, this is for you.

Boot up is amazing. That’s expected, having a 1TB SSD. And 64GB RAM tells us this thing can and will run over just about anything. And to cool this thing down? FIVE cooling fans. Holy shit, right? Surprisingly, the Predator was quiet.

Let’s take a look at some of the popular games’ recommended specs based from Steam and Google.

Doom: Intel Core i7, 8GB RAM, Nvidia GeForce GTX 970 4GB.

Dark Souls III: Intel Core i7, 8GB RAM, Nvidia GeForce GTX 970.

Grand Theft Auto V: Intel Core i5, 8GB RAM, Nvidia GTX 660 2GB.

Overwatch: Intel Core i3, 4GB RAM with 768MB VRAM, Nvidia GTX 460.

League of Legends: Intel Core i3, 4GB RAM, Nvidia GeForce 8800.

If you compare, holy shit, right? You can practically play any game with the Predator 21X. If you’re a YouTuber, you can edit and render videos with this thing no problem – even though an Nvidia employee told me that the Nvidia Titan X is recommended for video rendering.

Anyhow, no doubt you can even compete in “Counter-Strike: Global Offensive” with this thing where every nano-second is essential to victory.

One of the more cooler features the Predator 21X has is the number pad. It attaches on the side of the keyboard via magnet. You can detach and flip it around for it become a regular touch-pad. It’s a small but really awesome thing. The Dolby sound is pretty rad as well. On 50% volume, playing Paramore and Van Halen music with and the office was ready to explode. I love it.

On the left side is the headphone jack and a port dedicated to microphones, which, will get you in touch with your teammates or whenever you’re recording commentary for your video. And finally, as for the mechanical keyboard with Cherry MX switches, I’m not sure what to feel about it. The clicks when pressing them feels satisfying but in some way I feel they’re a little too cramped together. Maybe it’s not designed to be a typing machine? Of course it isn’t and the keys being spaced so close would make it easier to hit skills buttons when playing.

A colleague had mentioned that hardcore gamers who has the buck will get this. Or someone who is about to dive into the hardcore gaming scene would. Look, I don’t know, I went into some soul searching, and I just thought that maybe, just maybe, a hardcore gamer would prefer to build his own gaming rig. It would be cheaper. And it would be your own piece of art. How I see it, the Acer Predator 21X is for people who has the buck, and just wants a really powerful laptop. If there’s one thing my colleague said that I’d agree, this thing is a more than capable desktop-alternative.

I wish I had more photos to share to prove that I’ve actually managed to play with it. But ah well.

One of my earlier posts, I said that I would buy this thing if I had the money. I kind of want to take that back. I don’t think 9K is worth shit. Especially I can build my own setup, choose exactly the parts I want. As purty as the curved screen is, I don’t really need it, a standard 2K flat screen is more than enough to satisfy my graphical needs. Now, if I had shit loads of money, like, a really lot, then, as how Acer put it, “Why not?”

On films and videogames

Both films and videogames have had important impacts in my life. As an aspiring novelist, I drew my inspirations and influences through the visual medium I saw on screen, cause, I hated reading at that time, I really did until my early adulthood. It was through videogames and film that was I able to experience the worlds shaped by H.P. Lovecraft, Edgar Allan Poe, Sir Arthur Conan Doyle, Philip K. Dick, J.R.R. Tolkien, among others. To this day, I continue to draw inspirations from the things I see, allowing me to craft things in greater detail—or so I like to believe. In any case, the top 3 films and videogames below hits closer to home more than anything else I’ve experienced.



Ridley Scott’s 1979 sci-fi horror, “Alien,” is and will always be among my top 3 favorite films of all time. I remember my first encounter with it at the tender age of five or six, alone in the living room at night, turning a heavy knob to change the channel, making loud “thud, thud, thud” sounds: First there was some late night news from then RPN 9, and hitting channel 13: A man was screaming as people looked down on him with confused horror in their faces. The man stopped screaming and this dick-shaped thing burst from his chest, all soaked up in blood and gore. It’s the most violent metaphor I have seen on film about sex. Oh, H.R. Giger. You are missed, truly.

“American Graffiti”

The end of high school life means massive mental reconfiguration. Well, of course college years are awesome, the level of freedom someone attains can lead to world-shattering disasters, orgies, or both. In some cases, college life means you’re legal, you can go to bars and have a drink, and think yourself an adult, where you’re soon to start paying bills and the inner struggle to do the responsible thing. But high school life is, how shall we put it, innocent? Pure? It’s a life full of misadventures, an age of ignorance and arrogant. It’s that phase in life where it’s all right to make “some” mistakes and learn from it, a phase where you continue to struggle with the ropes of life until you have a tight grip on it and yank that shit down and hold it in your hands. That’s how “American Graffiti” is to me, the constant search and yearning for that white Ford Thunderbird. When Curt turns the Blonde, the one who he had been desperately searching the entire night, down, because he needed to leave, that’s the responsible thing. No matter how sad that is. It’s a journey where the best of times needs to be settled down as you get on a plane to adulthood, getting ready to embrace newer things ahead.

“Stand by Me”

If you disagree that the greatest films ever shown to mankind, then you can go away, die, and burn in hell, because “Stand by Me” is the greatest film ever. I’m not even being subjective here. It’s just plain fact that this film is the best thing there ever will be in modern and future cinemas. Don’t even say “Citizen Kane” is best god damn film of all time, just because everyone says so, I dare you to explain what made Orson Welles’ magnum opus the best of all in film history? You can’t and you won’t, because “Stand by Me” is a billion times better and I’m just shouting at you like a little kid, ready to get violent just to prove my point!

For reals though, “Stand by Me” is everything what I have ever wanted as a kid: A treehouse, a quest in the wild, misadventures and campfire, getting chased by a dog or a train, having friends that I can stand by with.



“Digimon World”

I’ve always had an obsession to Digimon ever since I first heard about it as a youth. I’ve even had distinct dreams, almost a premonition, a poster of which highlighted the next Digimon that will evolve and what it will turn into. So, when I got the “Digimon World” for the PSOne, I was more than thrilled to run around with either an Agumon or a Gabumon trailing after me like a Pikachu in “Pokemon Yellow.” It’s an exciting mix between playing “Monster Rancher” and owning the Digivice-like “Tamagotchi.” In “Digimon World,” you actually get to train a Digimon, coaching it to various exercises to boost up specific stats, feeding them and rationing your food as you travel, and making sure they properly shit in the toilet (seriously), all while roaming around the vast Digimon world, rescuing and recruiting Digimons to populate the city. Only the wonderful exotic sights of Tifa Lockhart can beat that.


I got this game almost the same time as “Digimon World,” also for the PSOne. It was the first big game for adults that I’ve played and on my first playthrough, couldn’t exactly quite grasp how deep and sophisticated and heartfelt “Xenogears” has to offer. Also, it has kickass mechas, a unique gameplay mechanic, a frightening boss music, and a bitch slap plot twist (in a good way).

“Breath of Fire III and Street Fighter II”

I’m cheating the system, fuck it, but it’s a tie between these two. In Capcom’s glorious days, when it was a significant games publisher before it went all-out remaking “Resident Evil” time and time again, they put a lot of impressive games. “Breath of Fire III” and “Street Fighter II” among them. The former caught my attention and held onto it with an iron-grip, because it early adventures of Ryu, Rei, and Teepo. How, both Ryu and Teepo were orphans, and turned out to become epic motherfuckers that literally can rule the world. There were also a bunch of mini games and several side quests that all added to spicing up the game. It was also a time when you collect things in-game they actually added value to the gameplay and isn’t just “1 out of 10 notebooks.”

And “Street Fighter II” was the first game I played with my mom when she first came home with a SNES from the states. It was among our first bonding moments, I played between Ryu and Ken, then went on full Guilde (cause, ‘murica) and she played Chun Li. We’d play together after school, on the weekends, we’d also play “Super Mario World,” but we weren’t good at it at that time, so we often switched back to punching each other. It was good, sweet times before she had to leave and it wouldn’t be until several years later that we saw it each other again.